Player handbook
Guides & builds
Exact effects, recipes and practical goals for the equipment you earn.

Your first hour
Choose a journey, earn a personal Core, and learn your first perk.

Forge materials and perk tomes
Physical ingredients, exact recipes and what to do with the finished tome.

Learn, equip and swap perks
Three starting slots, visible effects and the rules for compatible builds.

Upgrade your existing equipment
Compatible gear, exact triggers and the cost of each permanent upgrade slot.

Item sockets and account perks
Attach learned effects to worn gear without treating the bank as a loadout.

Deconstruct spare tomes
The current 20% return, quantity selection and what recycling consumes.

Skilling builds and supplies
Separate XP bonuses, extra resources and Obsidian drop rolls.

Vote, claim and spend tickets
A website vote becomes a reward only after provider verification.

Credits, donor ranks and claiming
Live USD pricing, your receiving account and the in-game Steward.

Account and reward help
Sign-in, launcher updates and the details support needs.

Every perk and tome recipe
All 32 learned perks, exact effects, compatibility groups and base ingredients.

Melee: steady damage
A practical melee starting build for ordinary PvM and melee-friendly bosses.

Ranged: consistent pressure
A ranged loadout that balances attack speed, damage and survival.

Magic: an arcane loadout
Support your normal magic weapon or spell setup with matching account perks.

Vorkath: ranged preparation
A ranged learning loadout for Vorkath, with safety before farming speed.

Zulrah: magic and ranged switches
A magic-led hybrid build without conflicting Tempo perks.

Bandos: a melee learning build
A melee option for General Graardor, keeping survival and normal gear central.

Fight Caves: ranged endurance
A ranged wave-clearing loadout with utility for a long encounter.

Raids: a role-first build
A material-focused example for a melee-led raid role, not a one-style solution to every room.

Slayer: XP and useful drops
A utility loadout for ordinary Slayer monsters and longer trips.

Mining: XP and material rolls
A Mining example that separates skill XP, Obsidian materials and extra normal resources.