Apprentice Combat
Adds 5% Attack, Strength, Defence, Ranged, Magic and Hitpoints XP. After 15 damaging hits against combat NPCs, restores 1 Hitpoint when injured; the charge waits at full health. No PvP, damage or attack-speed bonus.
Your first adventure
Start equipped. Play familiar content. Earn your first Core and turn it into a perk you can actually use.
Open Journey in the quest tab. Pick Combat or Gathering, then use the home Teleport Master to get started.
Finish 10 monster kills or 25 successful mining, woodcutting or fishing actions. Claim your Apprentice Core in Journey.
Make an Apprentice Tome at the Forge. Read it to learn the perk, then manage your active perks in Equipped Tomes.
Combat route: search Goblin at the home Teleport Master and choose a low-level destination. Bring your starter weapon and food.
Gathering route: start with copper/tin ore, normal trees or shrimp. Mining, woodcutting and fishing actions can be combined to reach 25.
Your reward: the personal Apprentice Core is guaranteed when you complete your chosen path. It is a once-per-character reward, not a tradable or recyclable free gift.
A clear first upgrade
Choose combat or gathering in Journey. Finish 10 monster kills or 25 mining, woodcutting or fishing actions, then claim your personal Apprentice Core.
At the Obsidian Forge, one Apprentice Core makes your first Combat or Gathering Tome. Read the physical tome to learn its perk.
The Equipped Tomes tab shows your active effects. Swap learned perks for your next activity; the Upgrade Altar develops your existing equipment.
Adds 5% Attack, Strength, Defence, Ranged, Magic and Hitpoints XP. After 15 damaging hits against combat NPCs, restores 1 Hitpoint when injured; the charge waits at full health. No PvP, damage or attack-speed bonus.
Adds 5% Mining, Woodcutting and Fishing XP. Every 10 standard ore, log or fish gathering successes grants 1 extra matching resource if inventory space permits, with no bonus XP or Obsidian roll.
Either recipe costs one Apprentice Core, with no essence or catalyst. Reading the tome learns the perk; it equips automatically if you have a free perk slot. Use Equipped Tomes to change your active selection.
Make the next build yours
Plan a compatible loadout, work on your weekly board or prepare for an expedition. Your account and Gielinor progress stay permanent.
Weekly Challenges and Find a Group are in Journey > Next Steps. Weekly material rewards are capped; missed days do not reset your character.
Before you begin
Iron scimitar, full helm, platebody, platelegs and kiteshield. Start wearing your melee gear.
Shortbow, leather cowl, body and chaps, plus 500 bronze arrows.
Air staff, wizard clothing, 500 mind runes, 1,500 air runes and 1,000 of each fire, water and earth rune.
Also included: food, a bronze axe and pickaxe, and 125,000 GP for Standard or 10,000 GP for Ironman variants. New characters only.
| Mode | Combat | Skilling | After 99 |
|---|---|---|---|
| Hard | 5x | 5x | 5x |
| Regular | 60x | 15x | 10x |
| Easy | 100x | 30x | 15x |
Before perk and temporary bonuses. Choose Standard, Ironman, Hardcore Ironman or Ultimate Ironman independently of your XP mode.
After your first build
Collect physical Obsidian materials through normal play. Review costs and exact effects at the Forge and Upgrade Altar, then build toward Slayer, bosses, raids or the skills you enjoy.
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