Boss builds

Raids: a role-first build

A material-focused example for a melee-led raid role, not a one-style solution to every room.

New here? Your first build

Three account perks

Raid Discipline

Adds 10% to all Obsidian material chances from raid completions.

Guardian Resolve

Reduces all damage received from NPCs by 5%.

Melee Tempo

Halves standard melee attack delay against NPCs, rounded up with a 2-tick minimum. PvP and special attacks are excluded.

Raid Discipline adds 10% to Obsidian material roll chances at raid completion. Guardian Resolve supports survival. Use the Tempo perk that matches your main role.

Equipment upgrades to consider

weapon

Obsidian Life Spark

A successful weapon hit has a 20% chance to restore 1 Hitpoint.

weapon

Obsidian Spirit Siphon

A successful weapon hit has a 10% chance to restore 1 Prayer point.

chest / shield

Obsidian Aegis

Each non-zero NPC hit has a 1-in-12 chance to deal 25% less damage.

Prepare all combat switches and supplies required by your raid. Change Melee Tempo to Ranged Tempo or Arcane Tempo for a different primary role; the other two perks stay useful across styles.

A useful swap

For damage-focused clears, replace Raid Discipline with the matching Focus perk. For loot-focused completions, keep Raid Discipline and consider Boss Instinct in place of Tempo. These are trade-offs, not guaranteed faster or richer runs.

Review and swap learned perks in Equipped Tomes before your trip.
Review and swap learned perks in Equipped Tomes before your trip. Native-client interface preview with example character data.

Before you spend

Check perk compatibility, compare permanent upgrades and review Forge materials. Socketed effects require worn matching gear; they cannot bypass the one-Tempo or one-Focus rules.