Player handbook

Guides & builds

Exact effects, recipes and practical goals for the equipment you earn.

New here? Your first build
Getting started

Your first hour

Choose a journey, earn a personal Core, and learn your first perk.

Systems

Forge materials and perk tomes

Physical ingredients, exact recipes and what to do with the finished tome.

Systems

Learn, equip and swap perks

Three starting slots, visible effects and the rules for compatible builds.

Systems

Upgrade your existing equipment

Compatible gear, exact triggers and the cost of each permanent upgrade slot.

Systems

Item sockets and account perks

Attach learned effects to worn gear without treating the bank as a loadout.

Systems

Deconstruct spare tomes

The current 20% return, quantity selection and what recycling consumes.

Skilling

Skilling builds and supplies

Separate XP bonuses, extra resources and Obsidian drop rolls.

Account & rewards

Vote, claim and spend tickets

A website vote becomes a reward only after provider verification.

Account & rewards

Credits, donor ranks and claiming

Live USD pricing, your receiving account and the in-game Steward.

Account & rewards

Account and reward help

Sign-in, launcher updates and the details support needs.

Systems

Every perk and tome recipe

All 32 learned perks, exact effects, compatibility groups and base ingredients.

Combat builds

Melee: steady damage

A practical melee starting build for ordinary PvM and melee-friendly bosses.

Combat builds

Ranged: consistent pressure

A ranged loadout that balances attack speed, damage and survival.

Combat builds

Magic: an arcane loadout

Support your normal magic weapon or spell setup with matching account perks.

Boss builds

Vorkath: ranged preparation

A ranged learning loadout for Vorkath, with safety before farming speed.

Boss builds

Zulrah: magic and ranged switches

A magic-led hybrid build without conflicting Tempo perks.

Boss builds

Bandos: a melee learning build

A melee option for General Graardor, keeping survival and normal gear central.

Boss builds

Fight Caves: ranged endurance

A ranged wave-clearing loadout with utility for a long encounter.

Boss builds

Raids: a role-first build

A material-focused example for a melee-led raid role, not a one-style solution to every room.

Combat builds

Slayer: XP and useful drops

A utility loadout for ordinary Slayer monsters and longer trips.

Skilling

Mining: XP and material rolls

A Mining example that separates skill XP, Obsidian materials and extra normal resources.