Combat builds

Slayer: XP and useful drops

A utility loadout for ordinary Slayer monsters and longer trips.

New here? Your first build

Three account perks

Slayer Wisdom

Increases all Slayer XP you earn by 10%.

Wayfinder

Adds 8% to Obsidian material chances from non-boss combat monsters.

Field Porter

Gives eligible tradeable, noteable, non-equipment NPC drops a 50% chance to appear noted. Coins and Obsidian items are excluded.

Slayer Wisdom adds 10% Slayer XP. Wayfinder boosts material chances from non-boss monsters. Field Porter can note eligible tradeable, noteable non-equipment drops.

Equipment upgrades to consider

ring

Obsidian Coin Magnet

NPC coin drops go directly to your inventory, or to the ground if your inventory is full.

amulet

Obsidian Bone Warden

Each eligible NPC bone drop has a 1-in-6 chance to go directly to your bank.

weapon

Obsidian Life Spark

A successful weapon hit has a 20% chance to restore 1 Hitpoint.

Use the combat style and required equipment for your assignment. Field Porter does not note equipment, coins or Obsidian items. Coin Magnet fits a ring; Bone Warden fits an amulet; Life Spark fits a weapon.

A useful swap

For faster kills, replace Field Porter with your matching Tempo perk. For task-completion materials, replace Wayfinder with Slayer Focus; that perk acts on completed tasks, not each kill.

Review and swap learned perks in Equipped Tomes before your trip.
Review and swap learned perks in Equipped Tomes before your trip. Native-client interface preview with example character data.

Before you spend

Check perk compatibility, compare permanent upgrades and review Forge materials. Socketed effects require worn matching gear; they cannot bypass the one-Tempo or one-Focus rules.